Personal portfolio, small game dev studio, and a GameMaker-focused blog about the math behind games.
vectors · kinematics · collisions · procedural systems · weird experiments
Indie projects, prototypes, and long-running experiments. Mostly 2D. Mostly systems-heavy.
Practical math for games: movement, gravity, curves, timing, and why your jump feels wrong.
Deep dives into GameMaker logic, formulas, and patterns — with fewer tutorials and more understanding.
This site is intentionally simple for now. Content will appear here as it’s written and shipped. No mailing list. No hype. Just work.
You can think of this as a staging area for ideas.